Human

Perception
Dramatically increases stealth detection for 20 sec.

Will to Survive
Instantly removes all Stun effects.

Ruthless
Increases your critical strike chance with all spells and attacks by 1%.

The Human Spirit
Spirit increased by 10%.
The Register · Races
Eight races from original Azeroth, and a newcomer: the Skyborne, open to the Alliance and the Horde.
Each race's abilities, active then passive, as described in Forever's game files. Several are new compared to original Azeroth, and some change with your class.
Dramatically increases stealth detection for 20 sec.
Instantly removes all Stun effects.
Increases your critical strike chance with all spells and attacks by 1%.
Spirit increased by 10%.
Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until cancelled.
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Increases your chance to hit with all spells and attacks by 1%.
Damage dealt versus Beasts increased by 5%.
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Transform into a wisp upon death, increasing movement speed by 75%.
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Rogue: Your non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 sec.
Warlock: Your non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec.
Priest: Your non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 sec.
Mage: Your damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec.
Warrior: Your non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 sec.
Priest, Mage, Warlock: Maximum Mana increased by 5%.
Rogue: Maximum Energy increased by 5%.
Warrior: Maximum Rage increased by 5%.
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Increases Attack Power and Spell Power by 10% for 15 sec.
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
Duration of Stun effects on you reduced by 20%.
Damage dealt by Hunter and Warlock pets increased by 5%.
Instantly removes all Charm, Fear and Sleep effects.
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Underwater breath lasts 300% longer than normal.
Warrior, Paladin, Rogue: Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.
Priest, Mage, Warlock: Your spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.
Stuns up to 5 enemies within 8 yds for 2 sec.
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Total Health increased by 5%.
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.
Increases your spellcasting and attack speed by 10% for X.
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Damage dealt versus Beasts increased by 5%.
Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 50% for 15 sec. If a leyline is nearby, you will become Attuned for the next 1 hr and the effect of this ability will be increased by 100%.
Glide downward through the air for 10 sec while controlling your direction of travel.
Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 15% for 30 sec. If an elemental convergence is nearby, you will become Charged for the next 1 hr and the effect of this ability will be increased by 100%.
Damage dealt versus Elementals increased by 5%.
Increases your spellcasting, melee, and ranged Haste by 2%.
Data read from the game files thanks to wago.tools, version 1.60.1.70755. “X” marks a value the files do not give. Names, texts and icons: © Blizzard Entertainment.