Playable races and leveling guides
Each race starts in its own zone: pick yours for the rogue guide from 1 to 60.
Spells and talents by specialisation
Each tab lists the spells learned from the rogue trainer, by school, then the talent tree of that specialisation. To spend your points, open the talent calculator.
Assassination
Spells and abilities (10)

Eviscerate
Rank 9: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1,012 damage
Show all 9 ranks
Rank Level Cost Effect 1 1 35 energy Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage 2 8 35 energy Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage 3 16 35 energy Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage 4 24 35 energy Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage 5 32 35 energy Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage 6 40 35 energy Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage 7 48 35 energy Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage 8 56 35 energy Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage 9 60 35 energy Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1,012 damage 
Slice and Dice
Rank 2: Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Show all 2 ranks
Rank Level Cost Effect 1 10 25 energy Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds 2 42 25 energy Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds 
Expose Armor
Rank 5: Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1,350 Armor 4 points: 1,800 Armor 5 points: 2,250 Armor
Show all 5 ranks
Rank Level Cost Effect 1 14 25 energy Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor 2 26 25 energy Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 Armor 3 36 25 energy Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 270 Armor 2 points: 540 Armor 3 points: 810 Armor 4 points: 1,080 Armor 5 points: 1,350 Armor 4 46 25 energy Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 360 Armor 2 points: 720 Armor 3 points: 1,080 Armor 4 points: 1,440 Armor 5 points: 1,800 Armor 5 56 25 energy Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1,350 Armor 4 points: 1,800 Armor 5 points: 2,250 Armor 
Garrote
Rank 6: Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Show all 6 ranks
Rank Level Cost Effect 1 14 50 energy Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. 2 22 50 energy Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. 3 30 50 energy Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. 4 38 50 energy Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. 5 46 50 energy Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. 6 54 50 energy Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. 
Ambush
Rank 6: Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Show all 6 ranks
Rank Level Cost Effect 1 18 60 energy Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. 2 26 60 energy Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. 3 34 60 energy Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. 4 42 60 energy Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. 5 50 60 energy Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. 6 58 60 energy Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. 
Rupture
Rank 6: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs
Show all 6 ranks
Rank Level Cost Effect 1 20 25 energy Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs 2 28 25 energy Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs 3 36 25 energy Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs 4 44 25 energy Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs 5 52 25 energy Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs 6 60 25 energy Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs 
Cheap Shot
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.

Kidney Shot
Rank 2: Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
Show all 2 ranks
Rank Level Cost Effect 1 30 25 energy Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds 2 50 25 energy Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds 
Mutilate
Rank 4: Instantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Show all 4 ranks
Rank Level Cost Effect 1 30 60 energy Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. 2 40 60 energy Instantly attacks with both weapons for 75% weapon damage plus an additional 25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. 3 50 60 energy Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. 4 60 60 energy Instantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. 
Venom
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Talent tree (15 talents)
Plan my build in the talent calculator
Tier 1 · level 10

Improved Eviscerate (3 ranks)
Rank 1: Increases the damage done by your Eviscerate ability by 20%.

Remorseless Attacks (2 ranks)
Rank 1: After killing a non-trivial enemy, gives you a 0% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

Malice (5 ranks)
Rank 1: Increases your critical strike chance with all attacks and Poisons by 5%.
Tier 2 · level 15, 5 points in the tree

Ruthlessness (3 ranks)
Rank 1: Gives your finishing moves a 60% chance to add a Combo Point to your target.

Murder (2 ranks)
Rank 1: Increases all damage dealt by 4% against Humanoid and Giant targets.

Improved Slice and Dice (3 ranks)
Rank 1: Increases the duration of your Slice and Dice ability by 15%.
Tier 3 · level 20, 10 points in the tree

Relentless Strikes (1 rank)
Your finishing moves have a 0% chance per Combo Point to restore 25 Energy.

Improved Expose Armor (2 ranks)
Rank 1: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

Lethality (5 ranks)
Rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
Tier 4 · level 25, 15 points in the tree

Vile Poisons (5 ranks)
Rank 1: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Improved Poisons (5 ranks)
Rank 1: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Tier 5 · level 30, 20 points in the tree

Cold Blood (1 rank)Spell
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Improved Kidney Shot (3 ranks)
Rank 1: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Tier 6 · level 35, 25 points in the tree

Seal Fate (5 ranks)
Rank 1: Your critical strikes from abilities that add Combo Points have a 0% chance to add an additional Combo Point.
Tier 7 · level 40, 30 points in the tree

Vigor (1 rank)
Increases your maximum Energy by 10.
Combat
Spells and abilities (8, 1 from talents)

Sinister Strike
Rank 8: An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
Show all 8 ranks
Rank Level Cost Effect 1 1 45 energy An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point. 2 6 45 energy An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point. 3 14 45 energy An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point. 4 22 45 energy An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point. 5 30 45 energy An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point. 6 38 45 energy An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point. 7 46 45 energy An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point. 8 54 45 energy An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point. 
Backstab
Rank 9: Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Show all 9 ranks
Rank Level Cost Effect 1 4 60 energy Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 2 12 60 energy Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 3 20 60 energy Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 4 28 60 energy Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 5 36 60 energy Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 6 44 60 energy Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 7 52 60 energy Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 8 60 60 energy Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 9 60 60 energy Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 
Gouge
Rank 5: Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Show all 5 ranks
Rank Level Cost Effect 1 6 45 energy Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. 2 18 45 energy Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. 3 32 45 energy Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. 4 46 45 energy Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. 5 60 45 energy Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. 
Evasion
The rogue's dodge chance will increase by 50% for 15 sec.

Sprint
Rank 3: Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
Show all 3 ranks
Rank Level Cost Effect 1 10 – Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth. 2 34 – Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth. 3 58 – Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth. 
Kick
Rank 4: A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Show all 4 ranks
Rank Level Cost Effect 1 12 25 energy A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. 2 26 25 energy A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. 3 42 25 energy A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. 4 58 25 energy A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. 
Feint
Rank 5: Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Show all 5 ranks
Rank Level Cost Effect 1 16 20 energy Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you. 2 28 20 energy Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you. 3 40 20 energy Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. 4 52 20 energy Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. 5 60 20 energy Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. 
Blade FlurryTalent
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Talent tree (19 talents)
Plan my build in the talent calculator
Tier 1 · level 10

Improved Gouge (3 ranks)
Rank 1: Increases the duration of your Gouge ability by 1.5 sec.

Improved Sinister Strike (2 ranks)
Rank 1: Reduces the Energy cost of your Sinister Strike ability by 5.

Lightning Reflexes (5 ranks)
Rank 1: Increases your Dodge chance by 5%.
Tier 2 · level 15, 5 points in the tree
[Talent not yet released] (3 ranks)Spell

Deflection (5 ranks)
Rank 1: Increases your Parry chance by 1%.

Precision (5 ranks)
Rank 1: Improves your chance to hit by 1%.
Tier 3 · level 20, 10 points in the tree

Endurance (2 ranks)
Rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 60%.

Riposte (1 rank)Spell
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for X.

Improved Sprint (2 ranks)
Rank 1: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Tier 4 · level 25, 15 points in the tree

Improved Kick (2 ranks)
Rank 1: Gives your Kick ability a 100% chance to Silence the target for 2 sec.

Hack and Slash (5 ranks)Spell
Rank 1: Increases your chance to get a critical strike with Daggers and Fist Weapons by 5%.

Dual Wield Specialization (5 ranks)
Rank 1: Increases the damage done by your off-hand weapon by 50%.
Tier 5 · level 30, 20 points in the tree

Hack and Slash (5 ranks)Spell
Rank 1: Your attacks with Maces ignore up to 15% of your target's armor.

Blade Flurry (1 rank)Spell
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Hack and Slash (5 ranks)
Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor.

Fist Weapon Specialization (5 ranks)
Rank 1: Increases your chance to get a critical strike with Fist Weapons by 1%.
Rank 2: Increases your chance to get a critical strike with Fist Weapons by 2%.
Rank 3: Increases your chance to get a critical strike with Fist Weapons by 3%.
Rank 4: Increases your chance to get a critical strike with Fist Weapons by 4%.
Rank 5: Increases your chance to get a critical strike with Fist Weapons by 5%.
Tier 6 · level 35, 25 points in the tree

Weapon Expertise (2 ranks)
Rank 1: Reduces the chance for your attacks to be Dodged or Parried by 2%.

Aggression (3 ranks)
Rank 1: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Tier 7 · level 40, 30 points in the tree

Adrenaline Rush (1 rank)Spell
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
Spells and abilities (10, 2 from talents)

Redirect
Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.

Stealth
Rank 4: Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
Show all 4 ranks
Rank Level Cost Effect 1 1 – Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled. 2 20 – Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled. 3 40 – Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled. 4 60 – Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled. 
Pick Pocket
Pick the target's pocket.

Sap
Rank 3: Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Show all 3 ranks
Rank Level Cost Effect 1 10 65 energy Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. 2 28 65 energy Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. 3 48 65 energy Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. 
Distract
Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.

Vanish
Rank 2: Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Show all 2 ranks
Rank Level Cost Effect 1 22 – Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. 2 42 – Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1). 
Disarm Trap
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.

HemorrhageTalent
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Blind
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.

PremeditationTalent
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Talent tree (17 talents)
Plan my build in the talent calculator
Tier 1 · level 10

Master of Deception (5 ranks)
Rank 1: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

Opportunity (5 ranks)
Rank 1: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Tier 2 · level 15, 5 points in the tree

Sleight of Hand (2 ranks)
Rank 1: Reduces the chance you are critically hit by attacks by 2% and increases the threat reduction of your Feint ability by 20%.

Elusiveness (2 ranks)
Rank 1: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

Camouflage (5 ranks)
Rank 1: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Tier 3 · level 20, 10 points in the tree

Initiative (3 ranks)
Rank 1: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Ghostly Strike (1 rank)Spell
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Improved Ambush (3 ranks)
Rank 1: Increases the critical strike chance of your Ambush ability by 45%.
Tier 4 · level 25, 15 points in the tree

Setup (3 ranks)
Rank 1: Gives you a 0% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

Improved Sap (3 ranks)
Rank 1: Gives you a 30% chance to return to stealth mode after using your Sap ability.
Rank 2: Gives you a 60% chance to return to stealth mode after using your Sap ability.
Rank 3: Gives you a 90% chance to return to stealth mode after using your Sap ability.

Serrated Blades (3 ranks)
Rank 1: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Tier 5 · level 30, 20 points in the tree

Heightened Senses (2 ranks)
Rank 1: Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 6%.

Preparation (1 rank)Spell
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Dirty Deeds (2 ranks)
Rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

Hemorrhage (1 rank)Spell
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Tier 6 · level 35, 25 points in the tree

Deadliness (5 ranks)
Rank 1: Increases your Attack Power by 10%.
Tier 7 · level 40, 30 points in the tree

Premeditation (1 rank)Spell
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Data read from the game files thanks to wago.tools, version 1.60.1.70755. Base values, at the level each rank is learned, without gear bonuses; “X” depends on your attack power or weapon. Forever only publishes the first rank of most talents so far: further ranks will appear here as soon as a game version includes them. Some spells in the files may not be active at Forever's launch. Names, texts and icons: © Blizzard Entertainment.
