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The Rogue

  • Damage
  • Armour: Leather

Playable races and leveling guides

Each race starts in its own zone: pick yours for the rogue guide from 1 to 60.

Spells and talents by specialisation

Each tab lists the spells learned from the rogue trainer, by school, then the talent tree of that specialisation. To spend your points, open the talent calculator.

Assassination

Spells and abilities (10)

  • Eviscerate

    Levels 1 to 60 · 9 ranks · Instant · Melee range · 35 energy

    Rank 9: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1,012 damage

    Show all 9 ranks
    RankLevelCostEffect
    1135 energyFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage
    2835 energyFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage
    31635 energyFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage
    42435 energyFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage
    53235 energyFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage
    64035 energyFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage
    74835 energyFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage
    85635 energyFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage
    96035 energyFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1,012 damage
  • Slice and Dice

    Levels 10 to 42 · 2 ranks · Instant · Range 100 yd · 25 energy

    Rank 2: Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

    Show all 2 ranks
    RankLevelCostEffect
    11025 energyFinishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
    24225 energyFinishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
  • Expose Armor

    Levels 14 to 56 · 5 ranks · Instant · Melee range · 25 energy

    Rank 5: Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1,350 Armor 4 points: 1,800 Armor 5 points: 2,250 Armor

    Show all 5 ranks
    RankLevelCostEffect
    11425 energyFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor
    22625 energyFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 Armor
    33625 energyFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 270 Armor 2 points: 540 Armor 3 points: 810 Armor 4 points: 1,080 Armor 5 points: 1,350 Armor
    44625 energyFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 360 Armor 2 points: 720 Armor 3 points: 1,080 Armor 4 points: 1,440 Armor 5 points: 1,800 Armor
    55625 energyFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1,350 Armor 4 points: 1,800 Armor 5 points: 2,250 Armor
  • Garrote

    Levels 14 to 54 · 6 ranks · Instant · Melee range · 50 energy

    Rank 6: Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

    Show all 6 ranks
    RankLevelCostEffect
    11450 energyGarrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
    22250 energyGarrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
    33050 energyGarrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
    43850 energyGarrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
    54650 energyGarrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
    65450 energyGarrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
  • Ambush

    Levels 18 to 58 · 6 ranks · Instant · Melee range · 60 energy

    Rank 6: Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

    Show all 6 ranks
    RankLevelCostEffect
    11860 energyAmbush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
    22660 energyAmbush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
    33460 energyAmbush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
    44260 energyAmbush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
    55060 energyAmbush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
    65860 energyAmbush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
  • Rupture

    Levels 20 to 60 · 6 ranks · Instant · Melee range · 25 energy

    Rank 6: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs

    Show all 6 ranks
    RankLevelCostEffect
    12025 energyFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs
    22825 energyFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs
    33625 energyFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs
    44425 energyFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs
    55225 energyFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs
    66025 energyFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs
  • Cheap Shot

    Level 26 · Instant · Melee range · 60 energy

    Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.

  • Kidney Shot

    Levels 30 to 50 · 2 ranks · Instant · Cooldown 20 sec · Melee range · 25 energy

    Rank 2: Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds

    Show all 2 ranks
    RankLevelCostEffect
    13025 energyFinishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
    25025 energyFinishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
  • Mutilate

    Levels 30 to 60 · 4 ranks · Instant · Melee range · 60 energy

    Rank 4: Instantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

    Show all 4 ranks
    RankLevelCostEffect
    13060 energyInstantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
    24060 energyInstantly attacks with both weapons for 75% weapon damage plus an additional 25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
    35060 energyInstantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
    46060 energyInstantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
  • Venom

    Level 40 · Instant · Range 100 yd · 25 energy

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

Talent tree (15 talents)

Plan my build in the talent calculator

  1. Tier 1 · level 10

    • Improved Eviscerate (3 ranks)

      Rank 1: Increases the damage done by your Eviscerate ability by 20%.

    • Remorseless Attacks (2 ranks)

      Rank 1: After killing a non-trivial enemy, gives you a 0% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

    • Malice (5 ranks)

      Rank 1: Increases your critical strike chance with all attacks and Poisons by 5%.

  2. Tier 2 · level 15, 5 points in the tree

    • Ruthlessness (3 ranks)

      Rank 1: Gives your finishing moves a 60% chance to add a Combo Point to your target.

    • Murder (2 ranks)

      Rank 1: Increases all damage dealt by 4% against Humanoid and Giant targets.

    • Improved Slice and Dice (3 ranks)

      Rank 1: Increases the duration of your Slice and Dice ability by 15%.

  3. Tier 3 · level 20, 10 points in the tree

    • Relentless Strikes (1 rank)

      Your finishing moves have a 0% chance per Combo Point to restore 25 Energy.

    • Improved Expose Armor (2 ranks)

      Rank 1: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

    • Lethality (5 ranks)

      Requires Malice

      Rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.

  4. Tier 4 · level 25, 15 points in the tree

    • Vile Poisons (5 ranks)

      Rank 1: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

    • Improved Poisons (5 ranks)

      Rank 1: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

  5. Tier 5 · level 30, 20 points in the tree

    • Cold Blood (1 rank)Spell

      When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

    • Improved Kidney Shot (3 ranks)

      Rank 1: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

  6. Tier 6 · level 35, 25 points in the tree

    • Seal Fate (5 ranks)

      Requires Cold Blood

      Rank 1: Your critical strikes from abilities that add Combo Points have a 0% chance to add an additional Combo Point.

  7. Tier 7 · level 40, 30 points in the tree

    • Vigor (1 rank)

      Increases your maximum Energy by 10.

Data read from the game files thanks to wago.tools, version 1.60.1.70755. Base values, at the level each rank is learned, without gear bonuses; “X” depends on your attack power or weapon. Forever only publishes the first rank of most talents so far: further ranks will appear here as soon as a game version includes them. Some spells in the files may not be active at Forever's launch. Names, texts and icons: © Blizzard Entertainment.